A Hard-Surface Modeling Project done in Modeling Foundations in Digital Media Arts College. We were assigned to model any weapon of our choice. I was already working on a first-person shooter game at the time, and this seemed to be the perfect choice for use in my game. The assignment was due in one week.
The model is a basemesh ready to bring into ZBrush to generate the normal maps and simplify, then later rig for use in UDK.
Previous renders and iterative progess
Thanks for viewing everyone!